/**
* @fileoverview 百度地图的轨迹跟随类,对外开放。
* 用户可以在地图上自定义轨迹运动
* 可以自定义路过某个点的图片,文字介绍等。
* 主入口类是LuShu,
* 基于Baidu Map API GL 1.0
*
* @author Baidu Map Api Group
* @version 1.0
*/
/**
* @namespace BMapGL的所有library类均放在BMapGLLib命名空间下
*/
var BMapGLLib = (window.BMapGLLib = BMapGLLib || {});
(function () {
var T;
var baidu = (T = baidu || { version: "gl 1.0" });
baidu.guid = "$BAIDU$";
(function () {
window[baidu.guid] = window[baidu.guid] || {};
baidu.dom = baidu.dom || {};
baidu.dom.g = function (id) {
if ("string" == typeof id || id instanceof String) {
return document.getElementById(id);
} else if (id && id.nodeName && (id.nodeType == 1 || id.nodeType == 9)) {
return id;
}
return null;
};
baidu.g = baidu.G = baidu.dom.g;
baidu.lang = baidu.lang || {};
baidu.lang.isString = function (source) {
return "[object String]" == Object.prototype.toString.call(source);
};
baidu.isString = baidu.lang.isString;
baidu.dom._g = function (id) {
if (baidu.lang.isString(id)) {
return document.getElementById(id);
}
return id;
};
baidu._g = baidu.dom._g;
baidu.dom.getDocument = function (element) {
element = baidu.dom.g(element);
return element.nodeType == 9
? element
: element.ownerDocument || element.document;
};
baidu.browser = baidu.browser || {};
baidu.browser.ie = baidu.ie = /msie (\d+\.\d+)/i.test(navigator.userAgent)
? document.documentMode || +RegExp["\x241"]
: undefined;
baidu.dom.getComputedStyle = function (element, key) {
element = baidu.dom._g(element);
var doc = baidu.dom.getDocument(element),
styles;
if (doc.defaultView && doc.defaultView.getComputedStyle) {
styles = doc.defaultView.getComputedStyle(element, null);
if (styles) {
return styles[key] || styles.getPropertyValue(key);
}
}
return "";
};
baidu.dom._styleFixer = baidu.dom._styleFixer || {};
baidu.dom._styleFilter = baidu.dom._styleFilter || [];
baidu.dom._styleFilter.filter = function (key, value, method) {
var filters = baidu.dom._styleFilter;
var filter;
for (var i = 0; (filter = filters[i]); i++) {
if ((filter = filter[method])) {
value = filter(key, value);
}
}
return value;
};
baidu.string = baidu.string || {};
baidu.string.toCamelCase = function (source) {
if (source.indexOf("-") < 0 && source.indexOf("_") < 0) {
return source;
}
return source.replace(/[-_][^-_]/g, function (match) {
return match.charAt(1).toUpperCase();
});
};
baidu.dom.getStyle = function (element, key) {
var dom = baidu.dom;
element = dom.g(element);
key = baidu.string.toCamelCase(key);
var value =
element.style[key] ||
(element.currentStyle ? element.currentStyle[key] : "") ||
dom.getComputedStyle(element, key);
if (!value) {
var fixer = dom._styleFixer[key];
if (fixer) {
value = fixer.get
? fixer.get(element)
: baidu.dom.getStyle(element, fixer);
}
}
if ((fixer = dom._styleFilter)) {
value = fixer.filter(key, value, "get");
}
return value;
};
baidu.getStyle = baidu.dom.getStyle;
baidu.dom._NAME_ATTRS = (function () {
var result = {
cellpadding: "cellPadding",
cellspacing: "cellSpacing",
colspan: "colSpan",
rowspan: "rowSpan",
valign: "vAlign",
usemap: "useMap",
frameborder: "frameBorder",
};
if (baidu.browser.ie < 8) {
result["for"] = "htmlFor";
result["class"] = "className";
} else {
result["htmlFor"] = "for";
result["className"] = "class";
}
return result;
})();
baidu.dom.setAttr = function (element, key, value) {
element = baidu.dom.g(element);
if ("style" == key) {
element.style.cssText = value;
} else {
key = baidu.dom._NAME_ATTRS[key] || key;
element.setAttribute(key, value);
}
return element;
};
baidu.setAttr = baidu.dom.setAttr;
baidu.dom.setAttrs = function (element, attributes) {
element = baidu.dom.g(element);
for (var key in attributes) {
baidu.dom.setAttr(element, key, attributes[key]);
}
return element;
};
baidu.setAttrs = baidu.dom.setAttrs;
baidu.dom.create = function (tagName, opt_attributes) {
var el = document.createElement(tagName),
attributes = opt_attributes || {};
return baidu.dom.setAttrs(el, attributes);
};
baidu.object = baidu.object || {};
baidu.extend = baidu.object.extend = function (target, source) {
for (var p in source) {
if (source.hasOwnProperty(p)) {
target[p] = source[p];
}
}
return target;
};
})();
WORLD_SIZE_MC_HALF = 20037726.372307256;
WORLD_SIZE_MC = WORLD_SIZE_MC_HALF * 2;
/**
* @exports LuShu as BMapGLLib.LuShu
*/
var LuShu =
/**
* LuShu类的构造函数
* @class LuShu 入口。
* 实例化该类后,可调用,start,end,pause等方法控制覆盖物的运动。
* @constructor
* @param {Map} map Baidu map的实例对象.
* @param {Array} path 构成路线的point的数组.
* @param {Json Object} opts 可选的输入参数,非必填项。可输入选项包括:
* {
"landmarkPois" : {Array} 要在覆盖物移动过程中,显示的特殊点。格式如下:landmarkPois:[
* {lng:116.314782,lat:39.913508,html:'加油站',pauseTime:2},
* {lng:116.315391,lat:39.964429,html:'高速公路收费站,pauseTime:3}]
*
"icon" : {Icon} 覆盖物的icon,
*
"speed" : {Number} 覆盖物移动速度,单位米/秒
*
"defaultContent" : {String} 覆盖物中的内容
* }
.
* @example 参考示例:
* var lushu = new BMapGLLib.LuShu(map,arrPois,{defaultContent:"从北京到天津",landmarkPois:[]});
*/
(BMapGLLib.LuShu = function (map, path, opts) {
if (!path || path.length < 1) {
return;
}
this._map = map;
//存储一条路线
if (opts["geodesic"]) {
this.path = getGeodesicPath(path);
} else {
this.path = path;
}
//移动到当前点的索引
this.i = 0;
//控制暂停后开始移动的队列的数组
this._setTimeoutQuene = [];
//进行坐标转换的类
// this._projection = this._map.getMapType().getProjection();
this._opts = {
icon: null,
//默认速度 米/秒
speed: 400,
defaultContent: "",
};
if (!opts["landmarkPois"]) {
opts["landmarkPois"] = [];
}
this._setOptions(opts);
this._rotation = 0; //小车转动的角度
//如果不是默认实例,则使用默认的icon
if (!(this._opts.icon instanceof BMapGL.Icon)) {
this._opts.icon = defaultIcon;
}
});
/**
* 根据用户输入的opts,修改默认参数_opts
* @param {Json Object} opts 用户输入的修改参数.
* @return 无返回值.
*/
LuShu.prototype._setOptions = function (opts) {
if (!opts) {
return;
}
for (var p in opts) {
if (opts.hasOwnProperty(p)) {
this._opts[p] = opts[p];
}
}
};
/**
* @description 开始运动
* @param none
* @return 无返回值.
*
* @example 参考示例:
* lushu.start();
*/
LuShu.prototype.start = function () {
var me = this,
len = me.path.length;
//不是第一次点击开始,并且小车还没到达终点
if (me.i && me.i < len - 1) {
//没按pause再按start不做处理
if (!me._fromPause) {
return;
} else if (!me._fromStop) {
//按了pause按钮,并且再按start,直接移动到下一点
//并且此过程中,没有按stop按钮
//防止先stop,再pause,然后连续不停的start的异常
me._moveNext(++me.i);
}
} else {
//第一次点击开始,或者点了stop之后点开始
me._addMarker();
//等待marker动画完毕再加载infowindow
me._timeoutFlag = setTimeout(function () {
me._addInfoWin();
if (me._opts.defaultContent == "") {
me.hideInfoWindow();
}
me._moveNext(me.i);
}, 400);
}
//重置状态
this._fromPause = false;
this._fromStop = false;
};
/**
* 结束运动
* @return 无返回值.
*
* @example 参考示例:
* lushu.stop();
*/
LuShu.prototype.stop = function () {
this.i = 0;
this._fromStop = true;
clearInterval(this._intervalFlag);
this._clearTimeout();
//重置landmark里边的poi为未显示状态
for (var i = 0, t = this._opts.landmarkPois, len = t.length; i < len; i++) {
t[i].bShow = false;
}
};
/**
* 暂停运动
* @return 无返回值.
*/
LuShu.prototype.pause = function () {
clearInterval(this._intervalFlag);
//标识是否是按过pause按钮
this._fromPause = true;
this._clearTimeout();
};
LuShu.prototype.clear = function () {
this._clearMark();
};
/**
* 隐藏上方overlay
* @return 无返回值.
*
* @example 参考示例:
* lushu.hideInfoWindow();
*/
LuShu.prototype.hideInfoWindow = function () {
this._overlay._div.style.visibility = "hidden";
};
/**
* 显示上方overlay
* @return 无返回值.
*
* @example 参考示例:
* lushu.showInfoWindow();
*/
LuShu.prototype.showInfoWindow = function () {
this._overlay._div.style.visibility = "visible";
};
//Lushu私有方法
baidu.object.extend(LuShu.prototype, {
/**
* 添加marker到地图上
* @param {Function} 回调函数.
* @return 无返回值.
*/
_addMarker: function (callback) {
if (this._marker) {
this.stop();
// 变更
this._map.removeOverlay(this._marker);
this._map.removeOverlay(this._markerL);
this._map.removeOverlay(this._markerR);
clearTimeout(this._timeoutFlag);
}
//移除之前的overlay
this._overlay && this._map.removeOverlay(this._overlay);
var marker = new BMapGL.Marker(this.path[0]);
this._opts.icon && marker.setIcon(this._opts.icon);
this._map.addOverlay(marker);
marker.setAnimation(BMAP_ANIMATION_DROP);
this._marker = marker;
// 变更
var markerL = new BMapGL.Marker(this.path[0], { left: true });
this._opts.icon && markerL.setIcon(this._opts.icon);
this._map.addOverlay(markerL);
markerL.setAnimation(BMAP_ANIMATION_DROP);
this._markerL = markerL;
var markerR = new BMapGL.Marker(this.path[0], { right: true });
this._opts.icon && markerR.setIcon(this._opts.icon);
this._map.addOverlay(markerR);
markerR.setAnimation(BMAP_ANIMATION_DROP);
this._markerR = markerR;
},
/**
* 销毁--(用户自定义)
* @param f
* @private
*/
_clearMark: function (f) {
this.stop();
this._map.removeOverlay(this._marker);
this._map.removeOverlay(this._markerL);
this._map.removeOverlay(this._markerR);
clearTimeout(this._timeoutFlag);
this._overlay && this._map.removeOverlay(this._overlay);
},
/**
* 添加上方overlay
* @return 无返回值.
*/
_addInfoWin: function () {
var me = this;
var overlay = new CustomOverlay(
me._marker.getPosition(),
me._opts.defaultContent
);
//将当前类的引用传给overlay。
overlay.setRelatedClass(this);
this._overlay = overlay;
this._map.addOverlay(overlay);
},
/**
* 获取墨卡托坐标
* @param {Point} poi 经纬度坐标.
* @return 无返回值.
*/
_getMercator: function (poi) {
return this._map.getMapType().getProjection().lngLatToPoint(poi);
},
/**
* 计算两点间的距离
* @param {Point} poi 经纬度坐标A点.
* @param {Point} poi 经纬度坐标B点.
* @return 无返回值.
*/
_getDistance: function (pxA, pxB) {
return Math.sqrt(Math.pow(pxA.x - pxB.x, 2) + Math.pow(pxA.y - pxB.y, 2));
},
//目标点的 当前的步长,position,总的步长,动画效果,回调
/**
* 移动小车
* @param {Number} poi 当前的步长.
* @param {Point} initPos 经纬度坐标初始点.
* @param {Point} targetPos 经纬度坐标目标点.
* @param {Function} effect 缓动效果.
* @return 无返回值.
*/
_move: function (initPos, targetPos, effect) {
var me = this,
//当前的帧数
currentCount = 0,
//步长,米/秒
timer = 10,
step = this._opts.speed / (1000 / timer),
//初始坐标
init_pos = BMapGL.Projection.convertLL2MC(initPos),
//获取结束点的(x,y)坐标
target_pos = BMapGL.Projection.convertLL2MC(targetPos);
init_pos = new BMapGL.Pixel(init_pos.lng, init_pos.lat);
target_pos = new BMapGL.Pixel(target_pos.lng, target_pos.lat);
// 变更
var mcDis = me._getDistance(init_pos, target_pos);
var direction = null;
if (mcDis > 30037726) {
if (target_pos.x < init_pos.x) {
target_pos.x += WORLD_SIZE_MC;
direction = "right";
} else {
target_pos.x -= WORLD_SIZE_MC;
direction = "left";
}
}
//总的步长
var count = Math.round(me._getDistance(init_pos, target_pos) / step);
//如果小于1直接移动到下一点
if (count < 1) {
me._moveNext(++me.i);
return;
}
//两点之间匀速移动
me._intervalFlag = setInterval(function () {
//两点之间当前帧数大于总帧数的时候,则说明已经完成移动
if (currentCount >= count) {
clearInterval(me._intervalFlag);
//移动的点已经超过总的长度
if (me.i > me.path.length) {
return;
}
//运行下一个点
me._moveNext(++me.i);
} else {
currentCount++;
var x = effect(init_pos.x, target_pos.x, currentCount, count),
y = effect(init_pos.y, target_pos.y, currentCount, count),
pos = BMapGL.Projection.convertMC2LL(new BMapGL.Point(x, y));
if (pos.lng > 180) {
pos.lng = pos.lng - 360;
}
if (pos.lng < -180) {
pos.lng = pos.lng + 360;
}
//设置marker
if (currentCount == 1) {
var proPos = null;
if (me.i - 1 >= 0) {
proPos = me.path[me.i - 1];
}
if (me._opts.enableRotation == true) {
me.setRotation(proPos, initPos, targetPos, direction);
}
if (me._opts.autoView) {
if (!me._map.getBounds().containsPoint(pos)) {
me._map.setCenter(pos);
}
}
}
// 变更
//正在移动
me._marker.setPosition(pos);
me._markerL.setPosition(pos);
me._markerR.setPosition(pos);
//设置自定义overlay的位置
me._setInfoWin(pos);
}
}, timer);
},
/**
* 在每个点的真实步骤中设置小车转动的角度
*/
setRotation: function (prePos, curPos, targetPos, direction) {
var me = this;
var deg = 0;
//start!
curPos = me._map.pointToPixel(curPos);
targetPos = me._map.pointToPixel(targetPos);
if (targetPos.x != curPos.x) {
var tan = (targetPos.y - curPos.y) / (targetPos.x - curPos.x),
atan = Math.atan(tan);
deg = (atan * 360) / (2 * Math.PI);
//degree correction;
if ((!direction && targetPos.x < curPos.x) || direction === "left") {
deg = -deg + 90 + 90;
} else {
deg = -deg;
}
// 变更
me._marker.setRotation(-deg);
me._markerL.setRotation(-deg);
me._markerR.setRotation(-deg);
} else {
var disy = targetPos.y - curPos.y;
var bias = 0;
if (disy > 0) {
bias = -1;
} else {
bias = 1;
}
// 变更
me._marker.setRotation(-bias * 90);
me._markerL.setRotation(-bias * 90);
me._markerR.setRotation(-bias * 90);
}
return;
},
linePixellength: function (from, to) {
return Math.sqrt(
Math.abs(from.x - to.x) * Math.abs(from.x - to.x) +
Math.abs(from.y - to.y) * Math.abs(from.y - to.y)
);
},
pointToPoint: function (from, to) {
return (
Math.abs(from.x - to.x) * Math.abs(from.x - to.x) +
Math.abs(from.y - to.y) * Math.abs(from.y - to.y)
);
},
/**
* 移动到下一个点
* @param {Number} index 当前点的索引.
* @return 无返回值.
*/
_moveNext: function (index) {
var me = this;
// debugger;
if (index < this.path.length - 1) {
me._move(me.path[index], me.path[index + 1], me._tween.linear);
} else {
me._opts.onComplete && me._opts.onComplete()
}
},
/**
* 设置小车上方infowindow的内容,位置等
* @param {Point} pos 经纬度坐标点.
* @return 无返回值.
*/
_setInfoWin: function (pos) {
//设置上方overlay的position
var me = this;
if (!me._overlay) {
return;
}
me._overlay.setPosition(pos, me._marker.getIcon().size);
var index = me._troughPointIndex(pos);
if (index != -1) {
clearInterval(me._intervalFlag);
me._overlay.setHtml(me._opts.landmarkPois[index].html);
me._overlay.setPosition(pos, me._marker.getIcon().size);
me._pauseForView(index);
} else {
me._overlay.setHtml(me._opts.defaultContent);
}
},
/**
* 在某个点暂停的时间
* @param {Number} index 点的索引.
* @return 无返回值.
*/
_pauseForView: function (index) {
var me = this;
var t = setTimeout(function () {
//运行下一个点
me._moveNext(++me.i);
}, me._opts.landmarkPois[index].pauseTime * 1000);
me._setTimeoutQuene.push(t);
},
//清除暂停后再开始运行的timeout
_clearTimeout: function () {
for (var i in this._setTimeoutQuene) {
clearTimeout(this._setTimeoutQuene[i]);
}
this._setTimeoutQuene.length = 0;
},
//缓动效果
_tween: {
//初始坐标,目标坐标,当前的步长,总的步长
linear: function (initPos, targetPos, currentCount, count) {
var b = initPos;
var c = targetPos - initPos;
var t = currentCount;
var d = count;
return (c * t) / d + b;
},
},
/**
* 否经过某个点的index
* @param {Point} markerPoi 当前小车的坐标点.
* @return 无返回值.
*/
_troughPointIndex: function (markerPoi) {
var t = this._opts.landmarkPois;
var distance;
for (var i = 0, len = t.length; i < len; i++) {
//landmarkPois中的点没有出现过的话
if (!t[i].bShow) {
distance = this._map.getDistance(
new BMapGL.Point(t[i].lng, t[i].lat),
markerPoi
);
//两点距离小于10米,认为是同一个点
if (distance < 10) {
t[i].bShow = true;
return i;
}
}
}
return -1;
},
});
/**
* 获取大圆点
* @return {Array} 大圆点
*/
function getGeodesicPath(points) {
var gPath = [];
for (var i = 0; i < points.length - 1; i++) {
var great = calcGreatCirclePath(points[i], points[i + 1]);
gPath = gPath.concat(great);
}
gPath = gPath.concat(points[points.length - 1]);
return gPath;
}
/**
* 计算大圆上的点
* @param {Object} latLng1 点1
* @param {Object} latLng2 点2
* @return {Array} 扩充后的点
*/
function calcGreatCirclePath(latLng1, latLng2) {
// 计算需要多少个插值点,根据显示效果,每250公里需要一个。
if (latLng1.equals(latLng2)) {
// 两个相等的坐标通过下面距离计算会得到地球周长,因此提前判断
return [latLng1];
}
var distance = BMapGL.Projection.getDistance(
toRadian(latLng1.lng),
toRadian(latLng1.lat),
toRadian(latLng2.lng),
toRadian(latLng2.lat)
);
var distance = BMapGL.Projection.getDistanceByLL(latLng1, latLng2);
if (distance < 250000) {
return [latLng1];
}
// 清空现有数据
// this.greatCirclePoints.length = 0;
var result = [];
// 间隔设置小于250公里是因为在靠近南北两极同样的公里数所代表的平面跨度增加
var count = Math.round(distance / 150000);
var angularDistance = calcAngularDistance(latLng1, latLng2);
result.push(latLng1);
for (var i = 0; i < count; i++) {
var eachLatLng = calcMiddlePoint(
latLng1,
latLng2,
i / count,
angularDistance
);
result.push(eachLatLng);
}
result.push(latLng2);
return result;
}
/**
* 给两个点,计算地球大圆上的中间点
* https://www.movable-type.co.uk/scripts/latlong.html
*
* @param {Point} latLng1 起点
* @param {Point} latLng2 终点
* @param {number} f fraction along great circle route
* @param {number} delta angular distance d/R between the two points.
* @return {Point} 大圆上的中间点
*/
function calcMiddlePoint(latLng1, latLng2, f, delta) {
var lat1 = latLng1.lat;
var lat2 = latLng2.lat;
var lon1 = latLng1.lng;
var lon2 = latLng2.lng;
var phi1 = toRadian(lat1);
var phi2 = toRadian(lat2);
var lambda1 = toRadian(lon1);
var lambda2 = toRadian(lon2);
var a = Math.sin((1 - f) * delta) / Math.sin(delta);
var b = Math.sin(f * delta) / Math.sin(delta);
var x =
a * Math.cos(phi1) * Math.cos(lambda1) +
b * Math.cos(phi2) * Math.cos(lambda2);
var y =
a * Math.cos(phi1) * Math.sin(lambda1) +
b * Math.cos(phi2) * Math.sin(lambda2);
var z = a * Math.sin(phi1) + b * Math.sin(phi2);
var phi = Math.atan2(z, Math.sqrt(Math.pow(x, 2) + Math.pow(y, 2)));
var lambda = Math.atan2(y, x);
return new BMapGL.Point(toAngle(lambda), toAngle(phi));
}
function toRadian(angle) {
return (angle * Math.PI) / 180;
}
function toAngle(radian) {
return (radian / Math.PI) * 180;
}
/**
* 计算角距离
*
* @param {Point} latLng1 起点
* @param {Point} latLng2 终点
* @return {number} 角距离
*/
function calcAngularDistance(latLng1, latLng2) {
// console.log(latLng1.lat, latLng1.lng, latLng2.lat, latLng2.lng);
var lat1 = toRadian(latLng1.lat);
var lat2 = toRadian(latLng2.lat);
var lng1 = toRadian(latLng1.lng);
var lng2 = toRadian(latLng2.lng);
return Math.acos(
Math.sin(lat1) * Math.sin(lat2) +
Math.cos(lat1) * Math.cos(lat2) * Math.cos(Math.abs(lng2 - lng1))
);
}
/**
* 自定义的overlay,显示在小车的上方
* @param {Point} Point 要定位的点.
* @param {String} html overlay中要显示的东西.
* @return 无返回值.
*/
function CustomOverlay(point, html) {
this._point = point;
this._html = html;
}
CustomOverlay.prototype = new BMapGL.Overlay();
CustomOverlay.prototype.initialize = function (map) {
var div = (this._div = baidu.dom.create("div", {
style:
"border:solid 1px #ccc;width:auto;min-width:50px;text-align:center;position:absolute;background:#fff;color:#000;font-size:12px;border-radius: 10px;padding:5px;white-space: nowrap;",
}));
div.innerHTML = this._html;
map.getPanes().floatPane.appendChild(div);
this._map = map;
return div;
};
CustomOverlay.prototype.draw = function () {
this.setPosition(
this.lushuMain._marker.getPosition(),
this.lushuMain._marker.getIcon().size
);
};
baidu.object.extend(CustomOverlay.prototype, {
//设置overlay的position
setPosition: function (poi, markerSize) {
// 此处的bug已修复,感谢 苗冬(diligentcat@gmail.com) 的细心查看和认真指出
var px = this._map.pointToOverlayPixel(poi);
var styleW = baidu.dom.getStyle(this._div, "width");
var styleH = baidu.dom.getStyle(this._div, "height");
var overlayW = parseInt(this._div.clientWidth || styleW, 10);
var overlayH = parseInt(this._div.clientHeight || styleH, 10);
this._div.style.left = px.x - overlayW / 2 + "px";
this._div.style.bottom = -(px.y - markerSize.height) + "px";
},
//设置overlay的内容
setHtml: function (html) {
this._div.innerHTML = html;
},
//跟customoverlay相关的实例的引用
setRelatedClass: function (lushuMain) {
this.lushuMain = lushuMain;
},
});
})();